Showing posts with label rigid bodies. Show all posts
Showing posts with label rigid bodies. Show all posts

Friday, November 7, 2008

Maya Tip - Freezing Transformation Before dynamics

Whenever applying dynamic simulations like rigid body dynamics to an object, you should freeze it's transformations because simulations like these use transformation information. Select the object and go to modify>freeze transformations. Now go to edit>delete by type>history, with the object selected. This tip is not relevant when working with nCloth because nCloth does not use an objects transformations.