Friday, January 30, 2009

Maya Shaders

Here's a list of Maya shaders I've created.

Weaved Wood

This wood was created using only hypershade. Because of this, the shader doesnt need to have any texture files (one is included if needed). The shader can easily be edited for personal taste. This shader is part of the hypershade tutorial that Im writing for the Area.


link - http://www.highend3d.com/maya/downloads/shaders/5534.html

link - http://area.autodesk.com/index.php/downloads_shaders/shader_detail/weaved_wood/


snake skin


This is a snake skin shader that was made as a test for a project. It's built completely in the hypershader (no textures needed!). The preview is a screen capture of the shader in the hypershader. It can be edited easily to one's personal taste.

link - http://area.autodesk.com/index.php/downloads_shaders/shader_detail/snake_skin_2/

link - http://www.highend3d.com/maya/downloads/shaders/5533.html

Glass Block

This shader is good for architectural renderings. Needs raytracing turned ON for it to work. Works best with Mental Ray. Has an attribute so you can quickly set how many blocks you need. The lighting for the preview is this light rig. No changes were made to it. I just imported it and rendered.

link - http://www.highend3d.com/maya/downloads/shaders/5562.html

link - http://area.autodesk.com/index.php/downloads_shaders/shader_detail/glass_block/

Raw Meat

It's built completely in the hypershader(no textures needed!).
For best results, use on uneven surfaces.

link - http://area.autodesk.com/index.php/downloads_shaders/shader_detail/raw_meat/

link - http://www.highend3d.com/maya/downloads/shaders/5552.html

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