Step one - Create a cube and scale it to the size of your cushion.
Step two - Go to edit mesh>bevel. Select your model and open the attributes editor so you can adjust the bevel to the desired offset. The more offset the softer the box will look.
Step three - Select the box and go to mesh>smooth. Open the options box. Set the division levels to 2. Make sure none of the preserves are checked.
By following these steps you'll create a very soft looking object.
Thursday, February 12, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment